Thursday, 5 December 2013

Greeting fellow Ankh-Mordheimers!

It's been a couple of years, but with kind permission of Mr Poppleton we are finally returning to the world of Ankh-Mordheim...

So here's the history:

Intro 1.
It had been four months since Captain Kenton Black and his men had arrived in Norsca. And it had also been the longest and most gruelling four months any of them had ever experienced. Fortunately though, it had also been one of the most enjoyable times in Kenton’s life.

Ever since going AWOL from the Estallian Navy, Kenton Black had been leading a life of Piracy. Together with his crew of theIndomitable, they forged a fearsome reputation off the coast of the Empire, with Kenton cementing his place as a Pirate Captain. Their three year reign of coastal terror snowballed with each successful haul of loot as they strengthened their ship with more and more armaments. “But a fish can only grow as big as the pond it is inside” claimed Captain Black and so he had his men set sail for the hallowed Northlands. Alas, it would prove to be his undoing, as not two weeks into their journey theIndomitable was beset upon by a Chaos warship, becoming completely obliterated in the process.

Captain Kenton black and his men who somehow made it to the lands of Norsca numbered only twelve. Of those, two died from Frostbite in the first week, and another lost his will to live and hurled himself onto a spear in the second month. Some managed to land labourer jobs in the seaport they found themselves in, whilst others became farm hands. But they all yearned for the day they could once again take to the high seas.

And now this Norseman sat opposite Captain Kenton had a proposal. Unexpectedly, the people in the Norse seaport had become the closest thing to friends the pirates had discovered amongst their years of pillaging. Perhaps it was the love of conflict or the alcohol-fuelled celebrations they had in common. Whatever it was, Kenton Black liked what this particular man had offered him. In fact he may even go as far as to say he trusted him.

The local Seer had rambled on about the alignment of the stars and how a city was never going to be the same again; something about fortuitous times and two worlds colliding, creating wealth beyond imagination. That’s where the seer was wrong, because Captain Kenton Black could imagine a lot of wealth. The proposition was a simple one; Black and his men would sail with the Norse Seamen and assist them getting into this city, this “Mordheim”. In return the Norsemen would assist in obtaining a new ship for Captain Black and his men. It really wasn’t a choice that needed to be made, it was more of a miracle from the Gods. But a man of Kenton Black’s disposition was never quick to reveal his feelings.

Captain Black downed his flagon of mead and shook the hand of the Norseman opposite as the tavern was filled with rapture.

Intro 2.
The doors to the top of the mage’s tower crashed open as the Swordmaster of Hoeth fell through them.
“Aledraan. For a High Elf, you display as much natural grace as a drunken mule” responded the Dragon Prince.
“Prince Kildarin, I apologise for disturbing your meditation, but I have news of the most urgent order.” The Swordmaster had spent several hundred years wielding double-handed weapons whilst wearing a full suit of chainmail. So for him to have beads of sweat dripping from his brow, his haste with bounding up the towers step must have been a frenetic one. The Dragon Prince glanced over towards the elven mage in the centre of the room and saw that the magister still had not interrupted his meditation.
“What is it, Swordmaster?” asked the Dragon Prince.
“Prince Kildarin, it is Zoriath. He has awoken!” Aledraan exclaimed.
“Zoriath? My attuned dragon?” asked Kildarin. The Dragon Prince had not been able to converse with the Emperor dragon since their youth. The mages within the High Elf council had bound the souls of the Prince and the Dragon just a day after Kildarin had been born. The Dragon had been sick and it took the magic and the heart of the High Elves to preserve Zoriath.
“My Lord, it has been four hundred years to the day since his eyes closed. And now they are open once more and glow with the brightness of all the forges in Ulthuan!”
“Haste is the answer, young Prince” stated the Elven Mage, his eyes still closed and his body relaxed. “Zoriath has a journey to take you on and you must leave immediately”.
The beating of the dragons leathery wings soon drowned out the conversation in the tower as Kildarin and Alderaan strode over to the window of the mage’s tower. A huge taloned claw the size of the Elves themselves smashed through the window, bringing the Dragon Prince and Swordmaster together and clutching them firmly yet gently around their waists. With the agility of a cat and the strength of a thousand bears, Zoriath hoisted Kildarin and Alderaan onto his back as he soared upwards towards the clouds. From their vantage point thousands of yards above the ground, the High Elves could only see the tallest of towers in Ulthuan and what looked like a giant grey creature marching along the horizon...

Intro 3.
Rain lashed down amongst Captain Kenton Black and his men. They had hurried ashore with the Norsemen band and the Seer had claimed that they were not far now from their destination. It was only a day and a half since they witnessed the events that would change their lives forever, yet it seemed as though months had passed.

During their trek across the sea the sky blackened as the sun was eclipsed by something the Seer had dubbed a “disc world”. Kenton’s grasp of the Norse tongue was limited but he was able to glean some bizarre tale about a giant reptile marching amongst the stars and carrying four hairless mammoths on its back. These mammoths were balancing another world between them which was a flat round world, much smaller than Kenton’s own Old World, but still large enough to eclipse the Sun for a full week as it passed in front of it. A shining bolt which one of Kenton’s men preposterously claimed was an arrow shot by Sigmar, appeared out of nowhere and the Seer had claimed that one of the hairless mammoths had perished as it slammed into the giant reptile carrier.

Regardless of how far-fetched the Seers claims may have seemed at the time, the fact remained that there was now another world balanced atop the Old World. Trying to imagine this new combined world in its entirety, Kenton thought of a ball with a plate precariously balanced atop it. And the point the two made contact was at their destination, the city of Mordheim.

“Black, here” barked the Norse leader. Kenton looked at what the Norseman was pointing at and saw a huge ornate gate containing a pair of giant black oak wood doors. He motioned for two of his own men to investigate the door whilst his other six scoured the wall the gate was set into.

“One of ten”, the Seer murmured. “Two are ruined. Others will come. Will be hard keeping them out”. Kenton nodded in acknowledgement as his men opened the gate and the Norsemen raiders darted inside.

Whatever lay inside was a strange new world but one that Kenton Black would enjoy exploring. One he would enjoy pillaging. One he may even enjoy finally calling home.

Ankh-Mordheim Town Cryer issue 1
August 5, 2011

Ninety percent of Ankh-Morpork may have been wiped out in the collision with Mordheim so perhaps we should be more welcoming to all of our new inhabitants. But this writer is unnerved at the sight of not one but two gatherings of mutant giant rats that can not only walk, not only talk, but can fight as well as craft gunpowder weapons! This past week the leader of one of these "Warbands" was brought into the testing laboratories at the Unseen University but it is understood his loyal followers were able to free him before much information could be extracted.

You read that right, folks. Interim Patrician Black has declared that the recent influx of Warbands into Ankh-Mordheim is a good thing. He thinks they can help protect us against the rampant invaders from the North as well as the tyrannical oppressors from the South. Consequently he has decided to reward them with MORE territories! Whether this support of gangland warfare will be a good move or not remains to be seen, however...
Week 2 of the campaign will see an extra random territory awarded from the neutral pile to each victor. This is for every game in week 2 only.

In another move to help defend Ankh-Mordheim from outside forces, interim Patrician Black is assembling an expedition in two weeks time below the city into the depths of the dungeon. Whomever recovers the most artefacts contained within will be rewarded handsomely.

Week 3 of the campaign will see a multiplayer game of Warhammer Quest for the leaders only of each Warband that wishes to partake. Locations and rare items are up for grabs for the leader who grabs the most loot!

Let it be known that there will be chariot racing, so secure your steed NOW!  If you don't have a steed, please seek the patronage of one of the many citizens in our fine city or maybe sign on with the Watch to get access to the Stables.


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