So here's the history:
Intro 1.
It had been four months since Captain Kenton Black and his
men had arrived in Norsca. And it had also been the longest and most gruelling
four months any of them had ever experienced. Fortunately though, it had also
been one of the most enjoyable times in Kenton’s life.
Ever since going AWOL from the Estallian Navy, Kenton Black
had been leading a life of Piracy. Together with his crew of theIndomitable,
they forged a fearsome reputation off the coast of the Empire, with Kenton
cementing his place as a Pirate Captain. Their three year reign of coastal
terror snowballed with each successful haul of loot as they strengthened their
ship with more and more armaments. “But a fish can only grow as big as the pond
it is inside” claimed Captain Black and so he had his men set sail for the
hallowed Northlands. Alas, it would prove to be his undoing, as not two weeks
into their journey theIndomitable was beset upon by a Chaos warship, becoming
completely obliterated in the process.
Captain Kenton black and his men who somehow made it to the
lands of Norsca numbered only twelve. Of those, two died from Frostbite in the
first week, and another lost his will to live and hurled himself onto a spear
in the second month. Some managed to land labourer jobs in the seaport they
found themselves in, whilst others became farm hands. But they all yearned for
the day they could once again take to the high seas.
And now this Norseman sat opposite Captain Kenton had a
proposal. Unexpectedly, the people in the Norse seaport had become the closest
thing to friends the pirates had discovered amongst their years of pillaging.
Perhaps it was the love of conflict or the alcohol-fuelled celebrations they
had in common. Whatever it was, Kenton Black liked what this particular man had
offered him. In fact he may even go as far as to say he trusted him.
The local Seer had rambled on about the alignment of the
stars and how a city was never going to be the same again; something about
fortuitous times and two worlds colliding, creating wealth beyond imagination.
That’s where the seer was wrong, because Captain Kenton Black could imagine
a lot of wealth. The proposition was a simple one; Black and his men
would sail with the Norse Seamen and assist them getting into this city, this
“Mordheim”. In return the Norsemen would assist in obtaining a new ship for
Captain Black and his men. It really wasn’t a choice that needed to be made, it
was more of a miracle from the Gods. But a man of Kenton Black’s disposition
was never quick to reveal his feelings.
Captain Black downed his flagon of mead and shook the hand
of the Norseman opposite as the tavern was filled with rapture.
Intro 2.
The doors to the top of the mage’s tower crashed open as the
Swordmaster of Hoeth fell through them.
“Aledraan. For a High Elf, you display as much natural grace
as a drunken mule” responded the Dragon Prince.
“Prince Kildarin, I apologise for disturbing your
meditation, but I have news of the most urgent order.” The Swordmaster had
spent several hundred years wielding double-handed weapons whilst wearing a
full suit of chainmail. So for him to have beads of sweat dripping from his
brow, his haste with bounding up the towers step must have been a frenetic one.
The Dragon Prince glanced over towards the elven mage in the centre of the room
and saw that the magister still had not interrupted his meditation.
“What is it, Swordmaster?” asked the Dragon Prince.
“Prince Kildarin, it is Zoriath. He has awoken!” Aledraan
exclaimed.
“Zoriath? My attuned dragon?” asked Kildarin. The Dragon
Prince had not been able to converse with the Emperor dragon since their youth.
The mages within the High Elf council had bound the souls of the Prince and the
Dragon just a day after Kildarin had been born. The Dragon had been sick and it
took the magic and the heart of the High Elves to preserve Zoriath.
“My Lord, it has been four hundred years to the day since
his eyes closed. And now they are open once more and glow with the brightness
of all the forges in Ulthuan!”
“Haste is the answer, young Prince” stated the Elven Mage,
his eyes still closed and his body relaxed. “Zoriath has a journey to take you
on and you must leave immediately”.
The beating of the dragons leathery wings soon drowned out
the conversation in the tower as Kildarin and Alderaan strode over to the
window of the mage’s tower. A huge taloned claw the size of the Elves
themselves smashed through the window, bringing the Dragon Prince and
Swordmaster together and clutching them firmly yet gently around their waists.
With the agility of a cat and the strength of a thousand bears, Zoriath hoisted
Kildarin and Alderaan onto his back as he soared upwards towards the clouds.
From their vantage point thousands of yards above the ground, the High Elves
could only see the tallest of towers in Ulthuan and what looked like a giant
grey creature marching along the horizon...
Intro 3.
Rain lashed down amongst Captain Kenton Black and his men.
They had hurried ashore with the Norsemen band and the Seer had claimed that
they were not far now from their destination. It was only a day and a half
since they witnessed the events that would change their lives forever, yet it
seemed as though months had passed.
During their trek across the sea the sky blackened as the
sun was eclipsed by something the Seer had dubbed a “disc world”. Kenton’s
grasp of the Norse tongue was limited but he was able to glean some bizarre
tale about a giant reptile marching amongst the stars and carrying four
hairless mammoths on its back. These mammoths were balancing another world
between them which was a flat round world, much smaller than Kenton’s own Old
World, but still large enough to eclipse the Sun for a full week as it passed
in front of it. A shining bolt which one of Kenton’s men preposterously claimed
was an arrow shot by Sigmar, appeared out of nowhere and the Seer had claimed
that one of the hairless mammoths had perished as it slammed into the giant
reptile carrier.
Regardless of how far-fetched the Seers claims may have
seemed at the time, the fact remained that there was now another world balanced
atop the Old World. Trying to imagine this new combined world in its entirety,
Kenton thought of a ball with a plate precariously balanced atop it. And the
point the two made contact was at their destination, the city of Mordheim.
“Black, here” barked the Norse leader. Kenton looked at what
the Norseman was pointing at and saw a huge ornate gate containing a pair of
giant black oak wood doors. He motioned for two of his own men to investigate
the door whilst his other six scoured the wall the gate was set into.
“One of ten”, the Seer murmured. “Two are ruined. Others
will come. Will be hard keeping them out”. Kenton nodded in acknowledgement as
his men opened the gate and the Norsemen raiders darted inside.
Whatever lay inside was a strange new world but one that
Kenton Black would enjoy exploring. One he would enjoy pillaging. One he may
even enjoy finally calling home.
Ankh-Mordheim Town Cryer issue 1
August 5, 2011
MUTANT RATMEN RUN AMOK IN ANKH-MORDHEIM!
Ninety percent of Ankh-Morpork may have been wiped out in
the collision with Mordheim so perhaps we should be more welcoming to all of
our new inhabitants. But this writer is unnerved at the sight of not one but
two gatherings of mutant giant rats that can not only walk, not only talk, but
can fight as well as craft gunpowder weapons! This past week the leader of one
of these "Warbands" was brought into the testing laboratories at the
Unseen University but it is understood his loyal followers were able to free
him before much information could be extracted.
INTERIM PATRICIAN LOOKS TO WARBANDS FOR SAFETY
You read that right, folks. Interim Patrician Black has
declared that the recent influx of Warbands into Ankh-Mordheim is a good thing.
He thinks they can help protect us against the rampant invaders from the North
as well as the tyrannical oppressors from the South. Consequently he has
decided to reward them with MORE territories! Whether this support of gangland
warfare will be a good move or not remains to be seen, however...
Week 2 of the campaign will see an extra random territory
awarded from the neutral pile to each victor. This is for every game in week 2
only.
ADVENTURERS WANTED! APPLY WITHIN!
In another move to help defend Ankh-Mordheim from outside
forces, interim Patrician Black is assembling an expedition in two weeks time
below the city into the depths of the dungeon. Whomever recovers the most
artefacts contained within will be rewarded handsomely.
Week 3 of the campaign will see a multiplayer game of Warhammer
Quest for the leaders only of each Warband that wishes to partake. Locations and
rare items are up for grabs for the leader who grabs the most loot!
CHARIOT RACES!
Let it be known that there will be chariot racing, so secure your steed NOW! If you don't have a steed, please seek the patronage of one of the many citizens in our fine city or maybe sign on with the Watch to get access to the Stables.
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